Bill Moggridge. The MIT design of interactions as being about shaping our everyday lives through of interaction design when we compare it to other design. In Designing Interactions, award-winning designer Bill Moggridge introduces us to forty influential designers who have shaped our interaction with technology. In Designing Interactions, Bill Moggridge, designer of the first laptop computer ( the GRiD Compass, ) and an IDEO founder, tells us stories from an industry .
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Sep 27, Michel rated it liked it Shelves: For people looking for a “how to” book, this is likely not of interest.
Designing Interactions [With CDROM]
Apr 18, Skate added it Shelves: Just a nill while we sign you in to your Goodreads account. This is later echoed IMO on P when they discuss the use of paint colors to draw a sky. They are empathetic to other disciplines, which translates to having breadth. What moggridfe they trying to do in context? As someone with practically zero design background, I really enjoyed this book as a look into the process of user-centered design in a variety of fields.
This book talks about designing interactions but only touches on the surface, no real depth to the topic of knowledge but a good starting point or overview of Interactions. Their stories chart the history of entrepreneurial design development for technology.
Through the lens of this book, Microsoft Windows is presented as a marginal phenomenon, with very little happening outside of Palo Alto. Refresh and try again. Definitely the best book I’ve read so far this year.
This was dfsigning point, though later others realized that building to augment those that are less genius than Mr. This was the point, though later others realized that buil Summary: From here, the historical portion of the book wraps up with a look ahead into the future of interaction design and how this is being shaped in the here and now, and does so without sounding like a science fiction novel. It also enforces design elements such as simplicity and eliminating the need to inclusion of more advanced operations.
I was also peeved at Electroni The book is more about history and case studies rather than an instructional book as I expected. This section includes an interview with Brenda Laurel, the noted HCI lecturer and practitioner, about Purple Moon, an interactive experience for girls.
Designing Interactions [With CDROM] by Bill Moggridge
Regardless, I found the book really interesting as it told the stories about the development of functions my generation probably takes for granted: Designing Interactions has 10 chapters following the development of the computer and how it was affected by interactive design — and how it helped develop that discipline at the same time.
If you are an experienced interaction designer who wants to understand the historical underpinnings of the most commonplace interaction metaphors of today, this is the book of you. In addition, Moggridge focuses on success stories but covers neither the challenges of applying seemingly good design processes, nor where products designed by the best interaction designers using world-class methodologies failed miserably.
I hoped for how-to guidelines and novel interaction techniques. Well designed book, but maybe a little over-ambitious. This is a tome of a book. Jul 07, Alice rated it really liked it Shelves: Designers of digital technology products no longer regard their job as designing a physical object–beautiful or utilitarian–but as designing our interactions with it.
Moggridge falls short by not critically examining the failure in more depth, which could help to prevent similar failures in the future. A good read for those who want to learn about the pioneers of new media and technology. The book is essentially a series of “case studies” on design, but what makes it truly spectacular is that they’re actually an odd mix. When it goes towards the more recent case studies, my favorite was the section about TUI, tangible user interfaces.
Oct 24, Iris rated it really liked it Shelves: In Designing Interactions, award-winning designer Bill Moggridge introduces us to forty influential designers who have shaped our interaction with technology.
It opens up a view of the digital interaction design word from a human factors point of view. Oh well, I still want to live in his house.
Finally, others represent research and ideas that are more academic or “cutting edge,” depending on your point This book might be colossal, but if you take the time to read it, you’ll be doubly rewarded.
You don’t want it too new because that seems dangerous.
Nuts and bolts Fresh: Another framework for innovation multiple solutions: Kind of boring, and not really useful to anyone looking for dssigning knowledge. More-tangible interfaces and the translation of the physical world into interactive experiences are also covered. A 7-year old mostly obsolete book! Speed, or do we have time? Jan 03, Sean Howard rated it it was amazing Recommends it for: Nov 28, Pedro Rosas rated it it was amazing. Hardcoverpages. Haven’t read the whole thing yet, but this book needs “History of” in the deisgning because “Designing Interactions” makes it sound like you might actually learn inyeractions to.
While this is suitable for general users of the products, it alienates the entire demographic of users that try to do more and push technology to its limits. In the former, you start with – essentially – envisioning and imagination. If you work in the interaction design field, this book should be a joy.